The Game Awards increases viewership by 128%. It was fueled by significant year-on-year gains on Twitch and YouTube in addition to expanded China distribution
Gaming’s position as the world’s leading form of entertainment has been further cemented. Today, the Game Awards announced that its 2018 broadcast more than doubled its viewership. Over 26.2 million people watched global livestreams, up 128% from 2017’s record-setting performance of 11.5 million livestreams.
The Awards aired live from the Microsoft Theater on Thursday, December 6. The Game Awards delivered significant growth across all metrics. This includes viewer voting, social engagement and co-streaming.
The Game Awards program became one of Twitch’s biggest livestreams to date. The stream earned over 1.13 million concurrent viewers at its peak. It was nearly double last year’s Twitch viewership. In total, peak concurrency for the show is estimated to have reached over 4 million global viewers. Also, there was more than double the number of concurrent viewers on YouTube compared to the 2017 broadcast.
To date, here are the livestream numbers for The Game Awards (does not include VOD viewership):
- 2018: 26.2 Million (Up 128%)
- 2017: 11.5 Million (Up 202%)
- 2016: 3.8 Million (Up 65%)
- 2015: 2.3 Million (Up 23%)
- 2014: 1.9 Million
“Five years in, it’s amazing to see The Game Awards continue to grow both domestically and internationally. These results further validate our focus on an all-digital, no-friction approach of sharing this show globally across more than 45 video platforms, not to mention the growing interest and passion for video games around the world.”
said Geoff Keighley, creator/producer/host of The Game Awards.
Social media stats
On social media, The Game Awards was the #1 worldwide trend on Twitter for the 4th year in a row, trending faster than ever before. #TheGameAwards hashtag usage was up 1.6x over 2017 and overall conversation was up 1.9x YOY, with more than 1.8x the number of unique authors. In addition, the livestream on Twitter reached 1.3x more unique viewers compared to 2017. On the Chinese social platform Weibo, Game Awards related posts achieved more than 56 million views from 310K unique individual postings.
Interactive and co-streaming elements increased live engagement during the broadcast. On Twitch, The Game Awards Extension gave creators and their audiences a chance to predict winners in all the main show categories, with “Cellbit,” a popular creator in Brazil, winning the prediction game alongside his viewers. All told, more than 3,300 Twitch creators co-streamed the program live (up over 140% YOY), with many translating the show in real time for their fans.
Online authenticated fan voting for The Game Awards delivered a 50% YOY increase to more than 10.5 million logged-in votes, with fans selecting their favourites across The Game Awards website, as well as on a Discord server, Twitter DM, Facebook Messenger, via voice on Amazon Alexa and Google Assistant and in China via a dedicated voting hub on Bilibili.
Highlights from The Game Awards
The Game Awards featured highlight moments such as God of War winning Game of the Year. It was a joint moment on stage between Nintendo’s Reggie Fils-Aime, PlayStation’s Shawn Layden and Xbox’s Phil Spencer. There was also a spectacular musical performance from Red Dead Redemption 2 featuring Daniel Lanois and Rhiannon Giddens. And, SonicFox winning Esports Player of the Year.
More than 10 new games were announced during the program including:
- Mortal Kombat 11 from NetherRealm Studios and Warner Bros. Interactive Entertainment
- Marvel Ultimate Alliance 3: The Black Order from Nintendo
- CTR from Activision
- #TheDreadWolfRises from BioWare and Electronic Arts
- Far Cry New Dawn from Ubisoft
The talent that appeared during The Game Awards: Jonah Hill, Christoph Waltz, The Russo Brothers, Rosa Salazar, JackSepticEye, Ninja, Pokimane, The Duffer Brothers (Stranger Things), Pepe the King Prawn from the Muppets and Joel McHale. The Game Awards Orchestra was also in attendance, conducted by Lorne Balfe. The Awards featured special guests: Hans Zimmer, Harry Gregson-Williams, Lena Raine (composer, Celeste) and Sarah Schachner (composer, Anthem)
The Game Awards aired globally across more than 45 digital video networks: Twitch, YouTube, Twitter, Facebook Live, GameSpot, IGN, PlayStation Store, Mixer and Steam. Internationally, the program aired on more than a dozen networks in China: Tencent/eGame QQ, Huya, DouYu, PandaTV, iQIYI, Zhanqi.tv, Huomao, BiliBili, NetEase CC, and WeGame. The Awards also received live distribution in Japan (NicoNico and OpenRec), Russia (VK, GoodGame), Germany (RocketBeans), South East Asia (Bigo Live, KingKong, Nimo TV), South Korea (Afreeca TV, KakaoTV, Naver) and Brazil (Omelete TV, UOL Jogos, Voxel, Cube TV, Nimo TV).
The Game Awards is executive produced by Geoff Keighley and Kimmie H. Kim. LeRoy Bennett is creative director, and Rich Preuss is the director.